
Tales of Symphonia: Dawn of the New World co-op
Couch co-op for up to 4 players · full campaign in co-op
2008 · Namco Tales Studio · 66/100
Split-screen
No
shared screen instead
Local
up to 4 players
Online
Not documented
Cross-play
Not confirmed
Co-op at a glance
- Split-screen
- No — shared screen
- Local co-op
- up to 4 players
- Online co-op
- Not documented
- Full campaign in co-op
- Yes
- Cross-play
- Not documented
- Drop-in / drop-out
- Yes
- Platforms
- Wii
- Developer
- Namco Tales Studio
- Series
- Tales of
Co-op details come from the IGDB games database. Missing entries mean “not documented”, not necessarily “not available”. Data checked:
What it is
Set two years after the events of the award-winning Tales of Symphonia for the Nintendo GameCube, Dawn of the New World follows the journey of two new young heroes, Emil Castagnier and Marta Lualdi, as they seek to uncover the mystery of why their world has fallen into ruin. In their quest, their paths will cross with the original cast of Tales of Symphonia including Lloyd and Colette, as well as a summon spirit known as Ratatosk who claims to be the lord of all monsters. Advancing the combination of story, characters and real-time battles of Tales of Symphonia, Dawn of the New World introduces a new monster recruitment feature in which players can capture more than 200 unique enemies and train them to actively participate in battle. Players can then feed these monsters to make them more effective, and even evolve them into several new fearsome forms. The game also features an updated real-time battle system that lets players move freely in all directions around the battlefield, execute powerful unison attacks and take advantage of a new elemental alignment system for even more strategic depth. Dawn of the New World gives players complete control over a full roster of Tales of Symphonia characters and ally monsters, letting them customize their adventure party into hundreds of unique combinations.
Two years after the twin worlds of Sylvarant and Tethe'alla were merged into one, the land is thrown into turmoil. Maps have become useless, climates have gone wild, and old tensions between the two peoples have boiled over into open conflict. When the Church of Martel clashes with an insurgent group called the Vanguard, the city of Palmacosta is caught in the crossfire and burned in a massacre remembered as the Blood Purge, an atrocity blamed on the hero Lloyd Irving. Among the survivors is a timid boy named Emil Castagnier, who watches his parents die and vows to find answers. His path soon crosses with Marta Lualdi, a girl carrying the mysterious Core of Ratatosk, the slumbering spirit whose disturbance has thrown the world out of balance. Pledging himself as a Knight of Ratatosk, Emil sets out with Marta to restore harmony to a fractured world.
Frequently asked
Does Tales of Symphonia: Dawn of the New World have split screen?
No split screen is documented. Up to 4 players can still play locally — on one shared picture.
How many players can play Tales of Symphonia: Dawn of the New World locally and online?
Locally: up to 4 players. Online: not documented.
Does Tales of Symphonia: Dawn of the New World support cross-play?
No cross-play is confirmed for Tales of Symphonia: Dawn of the New World. Our cross-play data comes from a hand-maintained list, because the games database has no field for it.
Can you play the whole campaign of Tales of Symphonia: Dawn of the New World in co-op?
Yes, the campaign of Tales of Symphonia: Dawn of the New World is playable in co-op.