
Super Puyo Puyo 2 co-op
Split-screen for up to 4 players
1995 · Compile · 72/100
Split-screen
Yes
Satellaview, Super Famicom
Local
up to 4 players
Online
Not documented
Cross-play
Not confirmed
Co-op at a glance
- Split-screen
- Yes
- Local co-op
- up to 4 players
- Online co-op
- Not documented
- Full campaign in co-op
- Not documented
- Cross-play
- Not documented
- Platforms
- Satellaview, Super Famicom
- Developer
- Compile
- Series
- Puyo Puyo
Co-op details come from the IGDB games database. Missing entries mean “not documented”, not necessarily “not available”. Data checked:
What it is
A falling-block puzzle game in which players combine four or more blocks of the same colour to make them disappear. The remaining blocks then fall, potentially creating combos that send special nuisance blocks to the opponent’s field; these can only be cleared by removing adjacent blocks. The game includes a story mode, in which Arle faces computer-controlled opponents, as well as a two-player versus mode, a four-player mode, and an endless mode.
Unlike the first game’s linear Scenario mode, Tsu features a tower-based main mode in which Arle Nadja selects opponents through a roulette system. Each floor has an experience-point target that must be reached in order to progress. If the player defeats every opponent on a floor without meeting that requirement, an additional final opponent appears. If the target is still not met after that match, Arle is removed from the tower and the game ends. The experience requirements differ between versions; for instance, Super Puyo Puyo Tsu requires twice as many points to clear the first floor as the arcade and Mega Drive releases.
Frequently asked
Does Super Puyo Puyo 2 have split screen?
Yes. Super Puyo Puyo 2 has split screen on Satellaview & Super Famicom, locally for up to 4 players.
How many players can play Super Puyo Puyo 2 locally and online?
Locally: up to 4 players. Online: not documented.
Does Super Puyo Puyo 2 support cross-play?
No cross-play is confirmed for Super Puyo Puyo 2. Our cross-play data comes from a hand-maintained list, because the games database has no field for it.