
Sid Meier's Civilization VI co-op
Couch co-op for up to 6 players · online co-op up to 6
2016 · Firaxis Games · 84/100
Split-screen
No
shared screen instead
Local
up to 6 players
Online
co-op up to 6
Cross-play
Not confirmed
Co-op at a glance
- Split-screen
- No — shared screen
- Local co-op
- up to 6 players
- Online co-op
- up to 6 players
- Full campaign in co-op
- Not documented
- Cross-play
- Not documented
- Platforms
- PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch
- Developer
- Firaxis Games
- Series
- Sid Meier
Co-op details come from the IGDB games database. Missing entries mean “not documented”, not necessarily “not available”. Data checked:
What it is
Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.
Frequently asked
Does Sid Meier's Civilization VI have split screen?
No split screen is documented. Up to 6 players can still play locally — on one shared picture.
How many players can play Sid Meier's Civilization VI locally and online?
Locally: up to 6 players. Online: co-op up to 6.
Does Sid Meier's Civilization VI support cross-play?
No cross-play is confirmed for Sid Meier's Civilization VI. Our cross-play data comes from a hand-maintained list, because the games database has no field for it.