Cover of Time Crisis II

Time Crisis II co-op

Split-screen for 2 players · full campaign in co-op

1997 · Namco · 71/100

Split-screen

Yes

Arcade, Dreamcast, PS2

Local

2 players

Online

Not documented

Cross-play

Not confirmed

Co-op at a glance

Split-screen
Yes
Local co-op
2 players
Online co-op
Not documented
Full campaign in co-op
Yes
Cross-play
Not documented
Platforms
Arcade, Dreamcast, PlayStation 2
Developer
Namco

Co-op details come from the IGDB games database. Missing entries mean “not documented”, not necessarily “not available”. Data checked:

What it is

Time Crisis II is a light gun arcade game and the second installment in the Time Crisis series. It introduces co-operative multiplayer to the franchise. The game was first released in arcades in April 1998, with an enhanced port released on the PlayStation 2 in October 2001, bundled with the GunCon 2 controller.

In 1997, NeoDyne Industries announces it plan to launch a series of 64 satellites, codenamed the "StarLine Network", that will help to unify the world's communication networks. However, V.S.S.E. agent Christy Ryan discovers that the company's CEO, Ernesto Diaz, plans to launch an experimental nuclear satellite into space and sell it to the highest bidder. Escaping to a safehouse with a suitcase of incriminating data, she quickly finds herself tracked down and captured by NeoDyne mercenaries, led by Jakov Kinisky, moments before V.S.S.E. agents Keith Martin and Robert Baxter arrive to collect her. While Christy is taken to Diaz, Kinisky flees with the suitcase, forcing the agents to pursue him. After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported via train. Locating the train, Keith and Robert board it, and attempt to destroy, but are thwarted by NeoDyne's mercenaries and security, who manage to extract the satellite. Learning that Diaz is preparing to launch the satellite from a remote spaceport, the pair travel to the site, encountering further resistance led by Wild Dog - a former crimeboss that was defeated by the V.S.S.E. but whose body was never found. Both agents quickly are forced into a firefight with Dog, who keeps them at bay with a prosthetic mini-gun that replaced his right arm and additional assistance, but is defeated. Before he can be forced to surrender, he commit suicide with explosives, leaving the agents to focus on the satellite.

Frequently asked

Does Time Crisis II have split screen?

Yes. Time Crisis II has split screen on Arcade, Dreamcast & PS2, locally for 2 players.

How many players can play Time Crisis II locally and online?

Locally: 2 players. Online: not documented.

Does Time Crisis II support cross-play?

No cross-play is confirmed for Time Crisis II. Our cross-play data comes from a hand-maintained list, because the games database has no field for it.

Can you play the whole campaign of Time Crisis II in co-op?

Yes, the campaign of Time Crisis II is playable in co-op.

Similar co-op games

Sin & Punishment: Star Successor2009 · 81/100 · 2 Players on one screenTime Crisis 32002 · 74/100 · 2 Players on one screenTime Crisis 42006 · 66/100 · 2 Players on one screen

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