
Time Crisis II co-op
Split-screen for 2 players · full campaign in co-op
1997 · Namco · 71/100
Co-op at a glance
- Split-screen
- Yes
- Local co-op
- 2 players
- Online co-op
- Not documented
- Full campaign in co-op
- Yes
- Cross-play
- Not documented
- Platforms
- Arcade, Dreamcast, PlayStation 2
- Developer
- Namco
Co-op details come from the IGDB games database. Missing entries mean “not documented”, not necessarily “not available”.
What it is
Time Crisis II is a light gun arcade game and the second installment in the Time Crisis series. It introduces co-operative multiplayer to the franchise. The game was first released in arcades in April 1998, with an enhanced port released on the PlayStation 2 in October 2001, bundled with the GunCon 2 controller.
In 1997, NeoDyne Industries announces it plan to launch a series of 64 satellites, codenamed the "StarLine Network", that will help to unify the world's communication networks. However, V.S.S.E. agent Christy Ryan discovers that the company's CEO, Ernesto Diaz, plans to launch an experimental nuclear satellite into space and sell it to the highest bidder. Escaping to a safehouse with a suitcase of incriminating data, she quickly finds herself tracked down and captured by NeoDyne mercenaries, led by Jakov Kinisky, moments before V.S.S.E. agents Keith Martin and Robert Baxter arrive to collect her. While Christy is taken to Diaz, Kinisky flees with the suitcase, forcing the agents to pursue him. After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported via train. Locating the train, Keith and Robert board it, and attempt to destroy, but are thwarted by NeoDyne's mercenaries and security, who manage to extract the satellite. Learning that Diaz is preparing to launch the satellite from a remote spaceport, the pair travel to the site, encountering further resistance led by Wild Dog - a former crimeboss that was defeated by the V.S.S.E. but whose body was never found. Both agents quickly are forced into a firefight with Dog, who keeps them at bay with a prosthetic mini-gun that replaced his right arm and additional assistance, but is defeated. Before he can be forced to surrender, he commit suicide with explosives, leaving the agents to focus on the satellite.
Frequently asked
Is Time Crisis II couch co-op?
Yes. Time Crisis II supports split-screen for 2 players on one screen.
How many players is Time Crisis II locally?
Time Crisis II can be played locally with 2 players.
Does Time Crisis II have online co-op?
No online co-op is documented for Time Crisis II.
Can you play the whole campaign of Time Crisis II in co-op?
Yes, the campaign of Time Crisis II is playable in co-op.





