
Ballblazer co-op
Split-screen for 2 players
1985 · Lucasfilm Games · 57/100
Split-screen
Yes
Commodore C64/128/MAX, Atari 8-bit, MSX, ZX Spectrum, Atari 5200, Atari 7800
Local
2 players
Online
Not documented
Cross-play
Not confirmed
Co-op at a glance
- Split-screen
- Yes
- Local co-op
- 2 players
- Online co-op
- Not documented
- Full campaign in co-op
- Not documented
- Cross-play
- Not documented
- Platforms
- Atari 7800, Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Atari 5200, Apple II, Amstrad CPC, MSX
- Developer
- Lucasfilm Games
Co-op details come from the IGDB games database. Missing entries mean “not documented”, not necessarily “not available”. Data checked:
What it is
Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine. In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and PC DOS. A similar game inspired by Ballblazer called Space Football: One on One was developed and released by Triffix for the Super NES in 1992. Years later on March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation.
Frequently asked
Does Ballblazer have split screen?
Yes. Ballblazer has split screen on Commodore C64/128/MAX, Atari 8-bit, MSX, ZX Spectrum, Atari 5200 & Atari 7800, locally for 2 players.
How many players can play Ballblazer locally and online?
Locally: 2 players. Online: not documented.
Does Ballblazer support cross-play?
No cross-play is confirmed for Ballblazer. Our cross-play data comes from a hand-maintained list, because the games database has no field for it.